At a glance
- What
- A company making wearables that deliver touch through vibration. I worked on the apps and the SDK as technical research personnel.
- Why
- The hardware existed, but something had to carry what happens inside a PC or PSVR game onto the body.
- How
- I built the control apps on iOS (SwiftUI), Android (Jetpack Compose) and Windows (WPF), talked to the hardware over BLE and TCP including firmware update (DFU), and turned live PC-game events into haptic signals.
- New
- I designed the GitHub Actions CI/CD that automated release across all three platforms. In January 2024 I supported the company's booth demos at CES 2024 in Las Vegas.